Description: directx的一种粒子系统,做游戏引擎粒子系统是不可缺少的!-DirectX a particle system, so the game engine particle system is indispensable! Platform: |
Size: 4535399 |
Author:张方 |
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Description: ATL写的基于DirectX的游戏引擎,C++编写,使用Visual C++ 6.0环境编写。-ATL was based on the game engine DirectX, C preparation, using Visual C 6.0 preparation of the environment. Platform: |
Size: 372638 |
Author:凡高 |
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Description: SxDL -- 2D/3D游戏引擎,使用VC++ + DirectX开发,支持简单的2D,3D游戏开发,基本游戏界面逻辑都已经封装好的,在其上就可以直接进行游戏开发了,开发者之需要关心游戏逻辑即可-SxDL -- 2D/3D game engine, the use of VC DirectX development, support simple 2 D, 3D game development, the basic game interface logic have been sealed, In his last can direct the development of the game, development which is the need to care about the game logic can be Platform: |
Size: 700640 |
Author:jon |
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Description: 非常酷的一个游戏, 用DirectX 3D引擎和microsoft MFC开发.-a very cool game, with DirectX 3D engine and microsoft MFC Development. Platform: |
Size: 45010 |
Author:李海 |
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Description: 3D游戏引擎 Programming Role-Playing Games with DirectX, 2nd Edition
by Jim Adams
-3D game engine Programming Role-Playing Games wi th DirectX, 2nd Edition by Jim Adams Platform: |
Size: 104367 |
Author:op |
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Description: 很好的引擎!HGE is an easy to use yet powerful hardware accelerated 2D game engine.
It is a full featured middleware for all who want to develop commercial
quality 2D games rapidly and easily. It covers all imaginable 2D game
genres: you could create everything from a simple puzzle to advanced
multilayered platformer or strategy without even thinking of any non
game logic code! And you don t have to know anything about \"window
messages\", DirectX programming and all that stuff. Instead you can
start developing your own game within 15 minutes!
HGE runs on Microsoft Windows 98, 2000, NT, ME, XP and requires
DirectX 8.0. It will run even on low-end video cards, including
built in video cards such as Intel Solano (i815 chipset). HGE can
be used with virtually any C++ compiler including Visual C++,
Borland C++, MinGW and Metrowerks Codewarrior. Platform: |
Size: 3454197 |
Author:吕日飞 |
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Description: 客户端GSLIB\GSLIB.DSW包含含游戏客户段代码、图形引擎代码和资源工具代码) GSLIB是一个以D3D渲染为主的2d引擎,是作者多年的工作经验积累写成的引擎,引擎效率应该不错,整合了游戏中大量常用的技术,作者认为经过优化以提高至少一倍以上的速度.-client GSLIB \ GSLIB.DSW included with the game of the client code, graphics engine source code tools and resources) is a GSLIB D3D based 2d rendering engine, is the author of many years of work experience accumulated written engines, engine efficiency should be true that the integration of large quantities of used games the technology, the authors believe optimized to increase at least double the speed. Platform: |
Size: 2484224 |
Author:大灰熊 |
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Description: Ares1.0引擎代码,Ares引擎是由Honeysuckle(快乐魔导师)推出的用于游戏开发的开放源码引擎。这套引擎是基于Microsoft Windows 2000,DirectX 8.0,Visual Studio .NET开发,特点是“服务聚合,面向用户,开放源码,代码重用,跨用户平台”。使用这套引擎,你可以轻易的写出基于DirectX的游戏,可以对图像,声音,网络,视频等服务进行方便的访问和控制。由于完全基于面向对象编写,引擎本身具有很强的扩展性,用户可以在引擎的基础上,添加少量的代码即可获得需要的服务。各模块独立开发的同时又继承统一的体系结构,为后续版本的开发奠定了良好的基础-Ares1.0 engine code, Ares engine from Honeysuckle (Happy Modaoshi) launched for the development of the game open source engine. This engine is based on Microsoft Windows 2000, DirectX 8.0, Visual Studio.NET development, which is characterized by "service aggregation, user-oriented, open-source, code reuse, cross-platform users. " The use of this engine, you can easily write DirectX-based games, right image, voice, network, video services convenient access and control. Because of the total based on object-oriented development, the engine itself is very scalable, users can on the basis of the engine, add a small amount of code is required to access the services they need. The independent development of the module also inherit a unified architecture for the follow-up version of the Platform: |
Size: 60416 |
Author:我是谁 |
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Description: 【作者】Zerbst, Stefan / Duvel, Oliver
【出版社】 Course Technology Ptr
从头开始教你开发一个3D游戏引擎。全书按照DirectX的各个功能逐渐完善和集成一个游戏所需要的完整3D引擎。书中还包括一些技巧和优化的内容。-【Author】 Zerbst, Stefan/Duvel, Oliver Press】 【Course Technology Ptr teach you to start from scratch to develop a 3D game engine. DirectX book in accordance with the gradual improvement of the various features and integration required by a game full 3D engine. The book also includes some optimization techniques and content. Platform: |
Size: 10614784 |
Author:yehuanyuan |
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Description: 基于DirectX开发的可运行于windows平台的三维游戏引擎。-DirectX-based development platform to run on the windows of the three-dimensional game engine. Platform: |
Size: 3160064 |
Author:zhangling |
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Description: HEG是一个易用的强大的硬件加速2D游戏引擎
他完全具备了具有开发商业质量的2D游戏的中层引擎,使开发变得简单,快速!-HGE is an easy to use yet powerful hardware accelerated 2D game engine.
It is a full featured middleware for all who want to develop commercial
quality 2D games rapidly and easily. It covers all imaginable 2D game
genres: you could create everything from a simple puzzle to advanced
multilayered platformer or strategy without even thinking of any non
game logic code! And you don t have to know anything about "window
messages", DirectX programming and all that stuff. Instead you can
start developing your own game within 15 minutes! Platform: |
Size: 3220480 |
Author:xiao |
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Description: Vaughan Young's Game Engine (VYGE) and FPS game made ready for building on recent Visual Studio 2017.
Platform: |
Size: 604011 |
Author:nickname3122 |
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